The game seems interesting, but I can't get past borrowing the pencil, I have no idea what 7 letter word it could be.
If I Say I Love You
A downloadable game for Windows, macOS, and Linux
In this short visual novel, you control a guy who has trouble talking to women. He wants to talk to a girl at his university. If only he could find his voice...
Inspired by the GMTK Game Jam prompt "genre without mechanic", you must input your part of the conversation via the keyboard. If you say the right things, the conversation can progress. Use research skills and experimentation to discover the right words and find a relationship.
Download and unzip the file.
- Version 1.2.1 Released: More Story25 days ago
- A Walkthrough for "If I Say I Love You"33 days ago
- Version 1.1 Released - Music, Parks, and Bug Fixes40 days ago
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The intended answer is "keep it".
Hi! I've released an update to the game that adds several alternative answers to that puzzle, and some others. I hope you check it out.
A comment about the game:
I cannot say if I like it or not because it's very hard to progress!
- The first song come very abruptly and don't suit the slow tone of the beginning, something more calm and maybe with a fadeIn effect would work better.
- Maybe a bit of a longer presentation of the main character before the appearance of the girl would help enter into character ;)
- It would be less annoying to have at least two or three possibilities per answer, instead of failing immediately :)
-It is very difficult to answer some questions, for example about the pencil, I would immediately think "Yes, I have" or "For sure" or "Here it is" but a 7 letter word? I've no idea. If you play some old text adventures for linux or dos you'll notice that for every question there are a couple of different solutions, so the player don't remain stuck :) I get that you wanted to make it as kind of a guessing game like crosswords, but it's a bit to unforgiving xD
That said, don't get discouraged! Game developing and designing it's much harder than it looks, you are up to a good start with a nice idea, go on and continue to work on it ^^
Hi, sagana! Sorry for the delay in replying. I was so surprised by the fact you took the time to write this detailed comment that I wasn't sure what to do initially.
I will definitely look into improving the music, the presentation of the characters, and the difficulty curve. The intended response for the pencil question is "keep it". I'm also going to see about adding a hint, instead of an option for having a wrong answer bring you to the answer players failed instead of quitting.
Thanks so much for your kindness. I wasn't expecting it.
My plan is to release a walk-through as soon as I can and release an update in the next few days.
Hi! Don't worry about it, I'm always happy to help :D I hope I didn't came out too harsh in my previous comment :)
Just another thing, in the new version of the game, after answering "Inversion" the game continues but then after a couple of lines it fails automatically and returns to the title screen, I'm on Mac in case is a problem with that version of the game ;)
Ah... That's probably a general issue. What's the last line before it fails?
Well, it's certainly a fast game. I don't know the answer to the psychology question.
It's "inversion". If you'd like help with any other areas, feel free to comment!
I played the latest update and used the strategy guide you released. There were a few spelling mistakes and a bit of awkward responses, but I felt like the spirit of the game shone thru. The scenes were terrific and believable. The music was appropriate to the mood as well. It was a nice 10 minutes or so of playing it a few times. It also works perfectly on Linux, and I hope you'll allow future games to be compatible too.
I liked it, thanks!