A downloadable game for Windows, macOS, and Linux

In this short visual novel, you control a guy who has trouble talking to women.  He wants to talk to a girl at his university. If only he could find his voice...

Inspired by the GMTK Game Jam prompt "genre without mechanic", you must input your part of the conversation via the keyboard.  If you say the right things, the conversation can progress. Use research skills and experimentation to discover the right words and find a relationship.

Walk through available here!

PlatformsWindows, macOS, Linux
Rated 5.0 out of 5 stars
(1 total ratings)
GenrePuzzle, Interactive Fiction, Visual Novel
Made withRen'Py
TagsRomance, Short, Word game
Average sessionA few seconds
InputsKeyboard, Mouse


IfISayILoveYou-1.1-linux.tar.bz2 34 MB
IfISayILoveYou-1.1-mac.zip 27 MB
IfISayILoveYou-1.1-pc.zip 45 MB
IfISayILoveYou-1.2.1-linux.tar.bz2 32 MB
IfISayILoveYou-1.2.1-mac.zip 26 MB
IfISayILoveYou-1.2.1-pc.zip 43 MB

Install instructions

Download and unzip the file.

Development log


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The game seems interesting, but I can't get past borrowing the pencil, I have no idea what 7 letter word it could be.

The intended answer is "keep it".

Hi! I've released an update to the game that adds several alternative answers to that puzzle, and some others. I hope you check it out.

A comment about the game:
I cannot say if I like it or not because it's very hard to progress! 

- The first song come very abruptly and don't suit the slow tone of the beginning, something more calm and maybe with a fadeIn effect would work better.
 - Maybe a bit of a longer presentation of the main character before the appearance of the girl would help enter into character ;)
- It would be less annoying to have at least two or three possibilities per answer, instead of failing immediately  :)
-It is very difficult to answer some questions, for example about the pencil, I would immediately think "Yes, I have" or "For sure" or "Here it is" but a 7 letter word? I've no idea. If you play some old text adventures for linux or dos you'll notice that for every question there are a couple of different solutions, so the player don't remain stuck :) I get that you wanted to make it as kind of a guessing game like crosswords, but it's a bit to unforgiving xD

That said, don't get discouraged! Game developing and designing it's much harder than it looks, you are up to a good start with a nice idea, go on and continue to work on it ^^

Hi, sagana! Sorry for the delay in replying. I was so surprised by the fact you took the time to write this detailed comment that I wasn't sure what to do initially.

I will definitely look into improving the music, the presentation of the characters, and the difficulty curve.  The intended response for the pencil question is "keep it". I'm also going to see about adding a hint, instead of an option for having a wrong answer bring you to the answer players failed instead of quitting.

Thanks so much for your kindness. I wasn't expecting it.

My plan is to release a walk-through as soon as I can and release an update in the next few days.

Hi! Don't worry about it, I'm always happy to help :D I hope I didn't came out too harsh in my previous comment :)

Just another thing, in the new version of the game, after answering "Inversion" the game continues but then after a couple of lines it fails automatically and returns to the title screen, I'm on Mac in case is a problem with that version of the game ;)

Ah... That's probably a general issue. What's the last line before it fails?

Really? That make a ton of sense! Thank you so much, is followed by She looks at me strangely and then it fails! Hope you'll manage to solve it easily :)

I had two if statements instead of an if and an elif statement. Sorry for the trouble.

Deleted 4 years ago

It's "inversion". If you'd like help with any other areas, feel free to comment!

Deleted 4 years ago

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