but missing explanation of how the game exactly works (novel). And also, missing break - statements when there is no noun/... . - (But i think you already know)
Yes. Unfortunately, I didn't notice the "no noun" false positive and "no verb" crash until after release. I had coded a way to match the input with the list, but never actually checked what happens if the game is sent nothing, or sent a single word. I was planning to add instructions, but I ran out of time.
That seems like it could be a parsing issue. The game is expecting commands in a "[verb] [noun]" format, with a space in the middle. So "talk ellen" should work.
I just tried it and it looks like submitting a verb with no noun skips the rest of the function. (It should go to an exception handler, and a verb with no noun should do the same.) What ending do you get for just a noun?
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filled and created with emotions <3
but missing explanation of how the game exactly works (novel). And also, missing break - statements when there is no noun/... . - (But i think you already know)
Yes. Unfortunately, I didn't notice the "no noun" false positive and "no verb" crash until after release. I had coded a way to match the input with the list, but never actually checked what happens if the game is sent nothing, or sent a single word. I was planning to add instructions, but I ran out of time.
At least I learned.
looks cool , sadly enough i get returned to the main menu when i have to type in a command
Oh no! What did you type?
i tried , talk,hold , dance. ellen worked :)
That seems like it could be a parsing issue. The game is expecting commands in a "[verb] [noun]" format, with a space in the middle. So "talk ellen" should work.
I just tried it and it looks like submitting a verb with no noun skips the rest of the function. (It should go to an exception handler, and a verb with no noun should do the same.) What ending do you get for just a noun?
it seems to give me storys about dancing with ellen
Okay. That's what I'm getting too.
Sorry for the trouble, dimin.